Amusement Parks Market Share, Size, Revenue, Latest Trends, CAGR Status, Growth Opportunities and Forecast 2032

The global amusement parks market size is expected to increase rapidly over the forecast period. Theme amusement parks are gaining traction among children as they are based on different themes, including history, regional, zoological, pop culture, and others. These themes include fictional characters from several films, such as Disney and, Harry Potter, and others.

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Segments:

By product type, the market is segregated into games {kiddie rides, artificial playground, video games, and others}, restaurant, movie theatre, and others.

By facility size, the market is categorized into between 10,000-30,000 sq. ft., below 10,000 sq. ft., and above 30,000 sq. ft.

By end-user, the market is bifurcated into adults and kids.

By application, the market is classified into outdoor and indoor.

From the regional ground, the market is segmented into North America, Europe, Asia Pacific, South America, and Middle East & Africa.

Report Coverage

The comprehensive market research report delves into crucial elements, including the competitive landscape, distribution channels, and notable product categories. The document provides valuable insights into prevailing market trends and significant industry advancements. It also encompasses various variables that have contributed to the recent market expansion. With a thorough examination of these factors, the report offers a holistic view of the market's current and future potential. Stakeholders can leverage this information to make informed decisions and formulate effective strategies for success.

Drivers

Increase in Exclusive Idea and Customer-friendly Solution Offerings by Leading Organizations to Foster Market Expansion

Key market players concentrate on offering exceptional concepts and convenient customer-friendly services. These solutions include movie-character-based subterranean boat rides and roller coaster rides. This entices travelers to visit theme parks, which boosts the sales of theme park-related products and solutions. In August 2021, Imagica World Entertainment Limited presented a virtual queuing app to lessen visitors’ queuing time. This app can offer consumers an easy availability of services. All these factors are projected to foster market expansion in the coming years.

Major Players Profiled in the Report:

  • Chimelong Group Co. Ltd. (China)

  • Ardent Leisure Group Limited (Australia)

  • SeaWorld Parks & Entertainment (U.S.)

  • Six Flags Entertainment Corporation (U.S.)

  • Comcast Corporation (U.S.)

  • Cedar Fair Entertainment Company (U.S.)

  • The Walt Disney Company (U.S.)

  • Merlin Entertainments (U.K.)

Regional Insights

Presence of Several Amusement Parks to Fuel Market Growth in Asia Pacific

Asia Pacific is predicted to account for the dominant amusement parks market share owing to the existence of many amusement parks. An increase in tourist visits in China, India, and Japan is also supporting market expansion in the region. As per the data from the World Bank, India has seen a sharp increase in visitor numbers from 17.42 million in 2018 to 17.91 million in 2019.

Competitive Landscape

Key Players Emphasize Partnerships with Renowned Brands to Increase Their Product Offerings

Leading companies focus on partnerships with well-established brands to increase their product offerings. Key players are concentrating on R&D investments to develop efficient products and innovative solutions to meet rising consumer demands. They are also planning the expansion of theme parks to maintain their dominance in the market. Major participants are implementing strategic initiatives, such as product advancements, collaborations, and acquisitions, to expand their global reach.

Key Industry Developments

  • February 2020: Together with Fantawild, ZAG, the Mediawan Group, and ON Kids & Family, established a combined company to create the renowned animated brand Miraculous in China. This partnership is an aspect of a larger plan for the Chinese market.

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